2.18 Repack: Vjoy

If you have ever tried to use a non-standard device—such as a flight yoke, a DIY racing wheel, or even your standard PC mouse and keyboard—to play a game that strictly requires a gamepad, you have likely run into compatibility hurdles. This is exactly where steps in.

Think of vJoy as an empty vessel. It provides the system with a virtual controller that has customizable axes, buttons, and Point-of-View (POV) hats. Feeder applications—like UCR (Universal Control Remapper), FreePIE, or mouse-to-joystick scripts—then translate your physical actions into data that is sent to the virtual vJoy device. The game you are playing simply sees a standard game controller plugged into your PC and accepts the inputs perfectly. Key Features and Enhancements in vJoy 2.18 vjoy 2.18

The game might use XInput only (for Xbox controllers). Use x360ce to wrap vJoy as an Xbox 360 controller. Alternatively, launch the game as Administrator. If you have ever tried to use a

vJoy is an Open Source kernel-mode driver. It creates a "virtual" HID (Human Interface Device) that Windows sees as a standard plug-and-play joystick. Key Features It provides the system with a virtual controller

, which provides a clear list of all virtual devices and their current owners, making it easier to troubleshoot "device in use" errors. Force Feedback (FFB) Support

vJoy is an open-source project that thrives on community support. For troubleshooting, advanced configurations, and development, the following resources are indispensable:

If you need to remove vJoy for any reason: