Rising V1.7.3: Tempest

Added support for 3v3 matches to allow larger-scale battles.

: Added Doctrine and Armory pages for both factions to provide deeper lore and technical data. Technical Fixes and Performance

+------------------------------------------------------------------------+ | TEMPEST RISING FACTION MATRIX | +-------------------------------------------+----------------------------+ | GLOBAL DEFENSE FORCE (GDF) | TEMPEST DYNASTY | +-------------------------------------------+----------------------------+ | High mobility & technology | High-damage, raw firepower | | Drone-assisted defense units | Tempest-fused weaponry | | Reliance on dynamic intelligence systems | Exploitative economic focus| +-------------------------------------------+----------------------------+ Global Defense Force (GDF) Polish

: Resolution of long-standing unit pathing issues where harvesters or heavy vehicles would occasionally ignore environment collision. Key Features of the Current Version Tempest Rising v1.7.3

: Units are now grouped by type in the selection tray, making it easier to manage mixed-army compositions at a glance.

: Mitigating edge-case visual anomalies and stabilizing baseline GPU thread performance.

Beyond feature additions and balance, v1.7.3 included a host of technical fixes to improve stability. Added support for 3v3 matches to allow larger-scale battles

The core focus of v1.7.3 is structural stability and competitive health. Rather than adding raw content, this version addresses high-level community pain points regarding unit pathfinding, harvest efficiency, and faction identity.

Reducing the production cost of the GDF Riot Van down to 1200 credits establishes a more forgiving early-game containment option. Commanders can deploy this frontline bulwark a full macro cycle earlier, effectively locking down key chokepoints and neutral tech structures before Dynasty infantry spam can overrun the quadrant. Tempest Rising in 2026 - A Classic RTS Done Right

Rectified a bug where specific projectiles—such as the Dynasty Porcupine MLRS missiles—remained invisible when launched from within the Fog of War. Players can now visually react to inbound artillery barrages. Key Features of the Current Version : Units

The skirmish and campaign AI has been decoupled from basic script loops. The computer now actively reads player army composition:

represents a crucial evolutionary step for the retro-inspired real-time strategy (RTS) title developed by Slipgate Ironworks and published by 3D Realms and THQ Nordic. Released as part of the game's ongoing post-launch support following its debut on the Steam Store , this update bridges the gaps exposed by major overhauls like the "Triple Threat" expansion. By targeting meta-defining balance anomalies, enhancing multiplayer networking, and refining single-player campaign mechanics, version 1.7.3 solidifies Tempest Rising’s status as the definitive modern homage to classic 90s base-builders like Command & Conquer . The Evolution Leading to v1.7.3

The Dynasty sees a significant revision to its Tier progression. The update aims to better define the Dynasty’s combat power across Tiers 1, 2, and 3, ensuring each stage feels distinct and powerful. Key changes include: