Rtgi 01702 Release Fix Jun 2026

As always, report any new issues on our [Discord / Issue Tracker].

Filtering high-frequency noise inherent in low-sample-count ray tracing. Temporal Reprojection:

ReShade RTGI | Ray Traced Global Illumination - marty's mods

Certain DirectX 11 and DirectX 12 games entered an infinite loading sequence when trying to compile the updated shader code. rtgi 01702 release fix

A common bug reported by users for various game engines (including Final Fantasy XIV) is a visual "box" or strange flickering effect when RTGI is active.

Toggle RESHADE_DEPTH_IS_REVERSED between 0 and 1 until you see the lighting align with the objects on your screen. If objects cast light in front of themselves instead of behind, change this setting. Optimizing Performance Post-Fix

pkill -f rtgi_daemon pkill -f release_agent As always, report any new issues on our

Ray Traced Global Illumination (RTGI) shaders, particularly those developed by Pascal Gilcher (Marty McFly), have revolutionized the way PC gamers experience lighting. By bringing path-traced lighting effects to games that do not natively support them, it enhances realism dramatically. However, the introduced specific, challenging issues for many users—most notably a "washed-out" image appearance and suboptimal performance.

For many users seeking a "release fix" for their RTGI installation, the advice was clear: find and use version 0.17.0.2, as it was the most stable and efficient release at the time.

Many modern built-in graphics options inject visual data directly into the frame buffer, which scramble ReShade's ability to read clean depth lines. Disable these specific settings in your game's options menu to restore order: A common bug reported by users for various

Force RTGI to recompute the target environment state:

Before altering any shader files, ensure your ReShade installation is fully compatible with the 0.17.02 codebase.

The 01702 release includes optimizations that provide better visibility in dark areas while maintaining the same performance profile as previous "Static" settings. It manages samples per pixel more efficiently, reducing the grainy noise often seen in low-light ray-traced scenes. 3. Stability and Depth Buffer Alignment