A compact, focused public dev log covering the first three days building a Unity2D prototype for Malevolent Planet: a atmospheric, enemy-driven survival platformer where the planet itself reacts to the player. Below I document goals, decisions, progress, problems, and next steps — useful for players, collaborators, and potential contributors.
: ~2–3 hours to complete three cycles. Recommendation : Wishlist and check back after stability pass.
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Decisions & rationale
Movement within outdoor zones (like the academy garden) can feel rigid. Sprite boundaries do not always align perfectly with the underlying movement grid, occasionally blocking paths. A compact, focused public dev log covering the
Approximately 2–3 hours of gameplay across the first three narrative days. Option 3: Short & Punchy (Social Media Style) Malevolent Planet 2D | Public Update: Day 1 to Day 3 The first three days of Emma’s descent into the Malevolent Planet are now public! New Content: Explore the Space Academy and your ship's departure.
Day 3 was dedicated to user interface, visual atmosphere, and testing the primary game loop. 1. UI Implementation Recommendation : Wishlist and check back after stability
After analyzing Day 1 logs, we pushed a that: