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Defines a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing.
Provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.
Look at an old project. Identify a messy conditional statement and try replacing it with a behavioral pattern like Strategy or State. dive into design patterns pdf github free
They establish a common vocabulary. Saying "we used a Singleton here" instantly tells another developer exactly how the object behaves.
These patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. Defines a subscription mechanism to notify multiple objects
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Turns a request into a stand-alone object that contains all information about the request. Navigating Open-Source Resources on GitHub Identify a messy conditional statement and try replacing
Lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors.
Allows objects with incompatible interfaces to collaborate.