Cyberpunk 2077 Update 2.20 2.21 -23.01.2025- __hot__ -
: Prior patches suffered from visual ghosting and smudging on in-game advertisement monitors and HUD elements when combining Ray Reconstruction and Frame Generation. Update 2.21 eradicated these artifacts.
Summary
Fixed a bug in "Run This Town" that prevented deactivating the Aguilar imprint.
: Ensures V's orientation, custom positions, and Z-axis vertical height parameters save flawlessly across custom camera profiles. 🏎️ Vehicle Customization & Open-World Integrity Cyberpunk 2077 Update 2.20 2.21 -23.01.2025-
CD Projekt Red released , delivering a massive wave of technical optimization and sandbox refinement . Serving as the crucial follow-up to the expansive Update 2.2 vehicle customization patch, this early-2025 deployment brings next-generation PC frame generation alongside comprehensive simulation bug fixes.
: Users gained the ability to toggle between the standard CNN model and a new Transformer model for DLSS Super Resolution and Ray Reconstruction, offering a sharper image with fewer artifacts. 2. Extensive Photo Mode Overhaul
: The Transformer model minimizes artifacting, shimmering, and edge smudging on in-game digital monitors. : Prior patches suffered from visual ghosting and
PC users saw a roughly 4 GB update, while console players required a larger 22 GB download due to file restructuring. Patch 2.21 - Home of the Cyberpunk 2077 universe
: Restored proper volume balance to all news broadcasts across Night City's apartments. This eliminates an audio bug that caused background televisions to go completely silent. Update Version History Comparison
: Features a new "Transformer" model option within DLSS to improve lighting stability and enhance finer motion details. 📸 Massive Overhaul to Photo Mode : Ensures V's orientation, custom positions, and Z-axis
Introduces support for DLSS 4 , featuring multi-frame generation for RTX 50 series GPUs to significantly boost frame rates.
For the PC enthusiasts, the headline feature is the official introduction of DLSS 4 with Multi Frame Generation . This is specifically optimized for the GeForce RTX 50 Series
: Solves a recurring bug where custom TwinTone or CrystalCoat color configurations would temporarily vanish or default to factory gray immediately upon V entering the vehicle cabin.