Convert Jar To Mcaddon Work |top| Site
If you want to dive deeper into porting a specific mod, let me know:
"format_version": 2, "header": "name": "Your Mod Name", "description": "Your mod description", "version": [1, 0, 0], "author": "Your Name" , "dependencies": "behavior_packs": [ convert jar to mcaddon work
Convert any textures using online tools like the Java to Bedrock Texture Converter . 3. Method 2: Automated Tooling (Recommended) If you want to dive deeper into porting
: The first step is to open the .jar file, which is essentially a .zip archive, and extract all its assets. This includes the block and item models, textures, sounds, language files, and the Java code that defines the mod's logic. This includes the block and item models, textures,
The general workflow for converting a .jar to a working .mcaddon looks like this:
Import the .json model files from the extracted .jar folder. Step 3: Use the Bedrock Model option to convert the format.
Example of a basic custom item behavior ( custom_sword.json ):